The webpage shares a document about the concept of gamification, which is the use of gaming mechanisms in non-gaming contexts to boost user engagement and motivation. It sheds light on widespread misunderstandings such as equating rewards to achievements and the impact of competition on user experience. It also highlights potential unforeseen effects of gamification strategies, emphasizing the importance of understanding user motivations and the inherent pleasures of playing.
slavin: Doing last minute assembly of slides for “Gamification” … seems useless to even try to outdo Deterding: http://slidesha.re/8X9x3b
http://www.slideshare.net/dings/pawned-gamification-and-its-discontents