The webpage discusses a talk given by Jonathan Blow about game design philosophy, in which games are considered as systems that can reveal truths about the universe. The conversation then transitions to a discussion on how players perceive randomness in games and the "gambler's fallacy". It ends with a reflection on whether games should reinforce prevailing misconceptions about randomness or instead enhance our comprehension of interactive systems and non-linear possibility spaces.
flantz: I blogged about Jon Blow, Sid Meier, Rob Pardo and truth in game design http://bit.ly/bjZVDG (<—fixed link)